All items about interaction

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Video

It’s common practice today to think that the solution to every problem is to be found in technology. This video is a concept video from the 2009 Challenge your World competition reminding us to not to fall into the trap of that kind of thinking.
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Canadians spend more time online than watching TV, according to new research. Not surprising, since most of the content we encounter is born online. Blogs, e-mails, tweets and YouTube videos wouldn’t exist without the Internet. You need a connection. And since it’s largely just computers and phones that have Internet connectivity, this often means digesting this digital content on devices that weren’t designed for consumption. Read more »

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Video

This concept video demonstrates a powerful application of augmented reality. With technology that exists today, retailers could bring their wares to your living room, solving one of online shopping’s biggest drawbacks – a flat 2D representation is often not enough to make product decisions. A 3D online furniture store could allow you to try out different furniture in the real physical space of your living room with minimal effort – something that both physical and online stores can’t currently do. You can read more about the video and how it was made on phedhex’s blog.

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Design Patterns for Social Experience

Christian Crumlish and Erin Malone explain Social Experience Design PatternsAt IDEA2009, Christian Crumlish and Erin Malone, authors of the forthcoming book “Designing Social Interfaces”, gave an overview of some key steps and design patterns that can be used when creating social software or sites.

Christian started by reiterating that social experience design is about the interaction between people rather than the interface between the human and the computer – and that while you can fairly well control one person’s experience with a system, you cannot predict or control how people will choose to interact with each other.

As such, when you design a social experience, all you can really do is provide a framework. You can set the basic rules and capabilities, but the participants will finish the design for you.

Five steps of social experience design

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