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The social graph land grab

The map of how humans know one another will be a tremendously valuable thing. Internet giants like Facebook and Google know how valuable the data will be — it will govern everything from how we advertise to how we give people security clearances. We’re in the middle of the biggest social graph land grab in history.

In the absence of clear guidelines or legislation with teeth, however, the industry is taking an ask-for-forgiveness-not-permission approach to social mapping.

Google has had to pivot quickly in recent months from mapping the web to mapping its users. At least it’s transparent about what it knows: the company publishes its social network mapping, showing who it knows you relate to and how.

Others aren’t so up-front. A Facebook gaffe installed applications when you visited other sites. As this piece points out, when apps install themselves it’s called malware; but on Facebook it’s a feature.

There’s little to discourage Internet giants from building this map, and if you’re online in any way, you probably can’t hide. On today’s Internet, everybody knows you’re a dog.

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Audio

This episode of Digital Planet, from the BBC World Service, includes an interview with the director of the FutureEverything festival in Manchester UK about the winner of the Future Everything Award, a collaborative project called EyeWriter which is a collaborative project using eye-tracking technology to allow graffiti artist Tony Quan, who is paralyzed due a condition known as Amyotrophic Lateral Sclerosis, to continue drawing his tags and art from his hospital bed.

The episode also features looks at how to design software for cerebral palsy sufferers, and how to re-use old computers in new ways.

Listen to the episode (28 mins audiostream)

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Video

French company Parrot demonstrated this impressive piece of technology at Web 2.0 Expo this week. It’s a flying camera drone, that hovers and stabilizes itself automatically in flight, is wirelessly controlled by an iPhone just by tilting the phone, and streams live video back to the phone. It uses augmented reality to overlay game elements onto that video, making it a “video game for real life”. It’s incredible that technology like this is now available to the general public – at one time only the military could access such technology. What will people use these for? Will it reduce the privacy of governments and celebrities?

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Satellite TV interference, by pkmital on Flickr

Galaxy 15, a communications satellite operated by Intelsat, has drifted off course while still transmitting, threatening to cause interference to communications networks and satellite TV reception for customers across North America as it drifts past competitor’s satellites. Here’s more, from the Register:

Engineers have sent more than 150,000 commands to the roving craft in an attempt to regain control of it. May 31 to June 1 will be the riskiest time for AMC-11 customers as its parent, SES World Skies, tries to position it as far as possible from the wayward Galaxy 15 while still allowing it to operate as normally as possible.

It’s a good reminder that when we design complex systems, we cannot always predict every eventuality, and should plan fail-safes and contingency mechanisms for when things go wrong. Read the original report from Space.com.


Image credit: pkmital on Flickr

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Video

Apple has just acquired Siri, a “virtual assistant” that can perform simple tasks for you from your iPhone, such as booking restaurants, movie tickets and taxis (see video right).

Siri is the first of a new genre of product, Virtual Personal Assistants (VPAs), which could drive a move away from search engines that just find things for you, towards intelligent software agents that actually do things for you, based on knowing your context and preferences.

Apple’s purchase is exciting because it’s likely to bring the concept of agent software into the public awareness, and catalyse innovation in the space. If Apple add Siri’s functionality into the iPhone OS, it will also bring the iPad a step closer the Knowledge Navigator vision that Apple published way back in 1987.

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Video

Videos of Microsoft Surface, a touchscreen tabletop computer have shown off its capabilities for sharing photos and recognizing and interacting with mobile devices, but there have been few compelling real world applications offered. This video shows how the interface can be used in the classroom as a digital storytelling tool. Students create animated movies combining drawings and real world elements with ease. You can read more about the TellTable here.

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Here’s a piece I just wrote for O’Reilly, which outlines many of the themes we’ll be discussing at this year’s Gov 2.0 Expo in Washington, DC at the end of May.  It was fascinating to write, and had input from several of the panelists and organizers; this is a hot topic in an era of national security concerns and unclear privacy legislation.

Peer-reviewed identity in the era of open social graphs is a game changer. Consider, for example, the work involved in creating a false identity today: Photoshopping childhood pictures, friending complete strangers, maintaining multiple distinct Twitter feeds, and checking in from several cities. It’s enough to make Bond retire.

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Audio

In this episode of CBC’s Spark Plus, Nora Young interviews Danah Boyd and William Deresiewicz about the ways in which social networks like Facebook are influencing how we think about friendship and changing what we mean by the term “friend”.

Listen to the MP3 (34:04)

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Primo Posthuman by Natasha Vita-More

In the coming decades, a radical upgrading of our body’s physical and mental systems, already underway, will use nanobots to augment and ultimately replace our organs. We already know how to prevent most degenerative disease through nutrition and supplementation; this will be a bridge to the emerging biotechnology revolution, which in turn will be a bridge to the nanotechnology revolution. By 2030, reverse-engineering of the human brain will have been completed and nonbiological intelligence will merge with our biological brains.

The conceptual diagram is by philosopher Natasha Vita-More, and the quote is from Ray Kurzweil’s “The Scientific Conquest of Death”, in which Ray sets out a vision for a route to indefinite human lifespans. You can read the full essay on Ray’s site or abridged highlights courtesy of DW2.

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Excellent infographic from German blog Trendone, which shows the shift in media from passive, consumed data to engaged, interactive, and ultimately augmented media.

You can download the image or a PDF of the illustration.

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